Patch 0.9.5 (03/04/2026): 0.9.5 Small Changes and Bug Fixes From Multiplayer Testing
+Misc Changes
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.
+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.
+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.
+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.
+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.
+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.
+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.
Patch 0.9.4 (03/01/2026): New Combat Sound Fx, Bug Fixes & More...
+Sound Fx Changes:
-Numerous Weapon & Combat Sound Fx have been added
-Level Up Sound sequence should be higher in volume.
+James the Carpenter added to Brimstone area
+Multiplayer Tweaks (For those testing)
-Respawn of chests and breakable barrels slowed down some.
+Bug Fixes / Changes:
-Bug Fix: Crafting Response Messages In UI should be showing again.
-Bug Fix: Crafting Animations should work again.
-Bug Fix: When swinging at an item such as a door or barrel while dual welding only one weapon would be used, this has been fixed and should now use both.
-Bug Fix: Dead spirit animations should not stop when exiting combat mode now.
-Bug Fix: When resurrecting a display bug show the base in a still state if resurrected in combat state was previously shown until a player moved. This should now be fixed.
-Bug Fix: Map messages displayed while the action bar is collapsed were being cut off, this has been fixed.
-Change: Powder Kegs now respawn
Some of these bug fixes came out of day 1 of multiplayer testing so thank you all who are participating in that.
-Numerous Weapon & Combat Sound Fx have been added
-Level Up Sound sequence should be higher in volume.
+James the Carpenter added to Brimstone area
+Multiplayer Tweaks (For those testing)
-Respawn of chests and breakable barrels slowed down some.
+Bug Fixes / Changes:
-Bug Fix: Crafting Response Messages In UI should be showing again.
-Bug Fix: Crafting Animations should work again.
-Bug Fix: When swinging at an item such as a door or barrel while dual welding only one weapon would be used, this has been fixed and should now use both.
-Bug Fix: Dead spirit animations should not stop when exiting combat mode now.
-Bug Fix: When resurrecting a display bug show the base in a still state if resurrected in combat state was previously shown until a player moved. This should now be fixed.
-Bug Fix: Map messages displayed while the action bar is collapsed were being cut off, this has been fixed.
-Change: Powder Kegs now respawn
Some of these bug fixes came out of day 1 of multiplayer testing so thank you all who are participating in that.
Patch 0.9.3 (02/25/2026): Bugfixes & Minor Changes
+Bug Fixes
-Bug Fix: Crash occurs when getting hit with fire arrow and no armor is equipped.
-Bug Fix: Item hues not always showing on doll and not always displaying in container.
-Bug Fix: Double clicking on corpses that are on tables or other furniture causes the body to shift behind that furniture.
-Bug Fix: Moving platform in mines would overshoot its stop point and then tweak back
-Bug Fix: Amplified new mines music to be more inline with sound level of other game music.
+Ability to Push through characters
-I have added the ability for you to push through a character every 10 seconds. While it might have been a minor annoyance in single player for an npc to block you, in preparation for multiplayer it will be needed as a necessity. We may turn the 10 seconds at some point into a game mechanic tied to stamina or strength but for now its a static number.
-Bug Fix: Crash occurs when getting hit with fire arrow and no armor is equipped.
-Bug Fix: Item hues not always showing on doll and not always displaying in container.
-Bug Fix: Double clicking on corpses that are on tables or other furniture causes the body to shift behind that furniture.
-Bug Fix: Moving platform in mines would overshoot its stop point and then tweak back
-Bug Fix: Amplified new mines music to be more inline with sound level of other game music.
+Ability to Push through characters
-I have added the ability for you to push through a character every 10 seconds. While it might have been a minor annoyance in single player for an npc to block you, in preparation for multiplayer it will be needed as a necessity. We may turn the 10 seconds at some point into a game mechanic tied to stamina or strength but for now its a static number.
Patch 0.9.2 (02/21/2026): Orc Fort, West Brimstone, New Creatures and More!
+Two New Areas for players to explore have been added
-Both new areas are to the west side of Brimstone.
-The orc fort can be found in the north west area not for from the Mystic Woodland.
-West Brimstone is a burned down town just to the west of Brimstone main.
-Each area features Orcs as the central creature type, there were a few new monsters added to this release (see below).
-These new areas will feature some quests in the not too distant future.
-Note: The stairs into the West Brimstone Treasury and the Mines entrance in the orc fort are not yet active.
+New Monsters / Npcs
-Orcish Wolf Rider: This creature features Orcs riding giant wolves, they have a dual attack of their weapon and the wolf.
-Orcish Bowman: This creature fires flaming arrows and is much more buff than the smaller goblin archers. The flaming arrows cause additional fire damage and can also light oil patches on fire damaging near by players and npcs. The oil patches are present in the new areas. These special arrows can be obtained by players in these areas off of the bowmen or by finding them in crates and chests. These bowmen will also fire at powder kegs should you move close to one so use caution when they are near.
-Ogre: Ogres are like a "level 2" troll, while they have a hard hit special attack to daze a player, they also have a general area attack damaging all players and npcs that may surround them when they attack in a direction.
-Knights and Calvery: Knights and calvery were also added as "good guys", and will help you if orcs come near them in West Brimstone, they are right at the outskirts.
+New Items
-Gold Bars: Gold bars were added a new treasure type and are extremely valuable. You may find them in chest(s) in the new West Brimstone area. These can be sold to bankers.
-Flaming Arrows: As mentioned above, these arrows are special and cannot be bought from anywhere at this time but can be found off of Orcish Bowmen or in crates and chests in West Brimstone or the Orc Fort. The tips will appear as if they are wrapped in cloth. Note damage and effects will stack when paired with a magic bow.
+New Property Plots
-10 new property plots were added, some in the mystic woodland forest, a couple in the outskirst of West Brimstone and a few more through the south east entrance to brimstone.
+Other Updates
-Dragonhead Mines were updated with new music.
-New music was added for west brimstone.
-Additional sound effects were added for flaming arrows, orcs and ogres.
-Both new areas are to the west side of Brimstone.
-The orc fort can be found in the north west area not for from the Mystic Woodland.
-West Brimstone is a burned down town just to the west of Brimstone main.
-Each area features Orcs as the central creature type, there were a few new monsters added to this release (see below).
-These new areas will feature some quests in the not too distant future.
-Note: The stairs into the West Brimstone Treasury and the Mines entrance in the orc fort are not yet active.
+New Monsters / Npcs
-Orcish Wolf Rider: This creature features Orcs riding giant wolves, they have a dual attack of their weapon and the wolf.
-Orcish Bowman: This creature fires flaming arrows and is much more buff than the smaller goblin archers. The flaming arrows cause additional fire damage and can also light oil patches on fire damaging near by players and npcs. The oil patches are present in the new areas. These special arrows can be obtained by players in these areas off of the bowmen or by finding them in crates and chests. These bowmen will also fire at powder kegs should you move close to one so use caution when they are near.
-Ogre: Ogres are like a "level 2" troll, while they have a hard hit special attack to daze a player, they also have a general area attack damaging all players and npcs that may surround them when they attack in a direction.
-Knights and Calvery: Knights and calvery were also added as "good guys", and will help you if orcs come near them in West Brimstone, they are right at the outskirts.
+New Items
-Gold Bars: Gold bars were added a new treasure type and are extremely valuable. You may find them in chest(s) in the new West Brimstone area. These can be sold to bankers.
-Flaming Arrows: As mentioned above, these arrows are special and cannot be bought from anywhere at this time but can be found off of Orcish Bowmen or in crates and chests in West Brimstone or the Orc Fort. The tips will appear as if they are wrapped in cloth. Note damage and effects will stack when paired with a magic bow.
+New Property Plots
-10 new property plots were added, some in the mystic woodland forest, a couple in the outskirst of West Brimstone and a few more through the south east entrance to brimstone.
+Other Updates
-Dragonhead Mines were updated with new music.
-New music was added for west brimstone.
-Additional sound effects were added for flaming arrows, orcs and ogres.
Patch 0.9.1 (01/31/2026): Optimization, UI and Bug Fix Release
+Optimizations were completed for world loading, map drawing and resource management
-Players should now experience much faster world loading.
-Players should also have a smoother experience during map movement as resources are loaded in and out of memory. While there may still be a little bit of jagged lag from time to time it should be reduced compared to past releases. Map drawing should also be faster in general than prior releases yielding a higher smoother framerate overall.
+UI Improvements and Fixes
-Players now have the ability to label star stones with custom text to help them identify where the stone takes them.
-An alert and area log is now available by pressing the "Enter" key. The alert log will show you alerts like skill gains, system messages, and other information. The area log will show you text that has appeared on your map for example when an NPC talks. This feature is mainly included in preparation for the multiplayer update we are working on. You will also notice a text messaging box as part of this, while it functions in single player and text appears above your character its function is primarily for multiplayer. You can hide the log/text bar by pressing enter when the messaging textbox is empty.
-Bug Fix: When using the reload last save button after death, interacting with your action bar wouldn't work properly. This issue has been fixed.
-Players should now experience much faster world loading.
-Players should also have a smoother experience during map movement as resources are loaded in and out of memory. While there may still be a little bit of jagged lag from time to time it should be reduced compared to past releases. Map drawing should also be faster in general than prior releases yielding a higher smoother framerate overall.
+UI Improvements and Fixes
-Players now have the ability to label star stones with custom text to help them identify where the stone takes them.
-An alert and area log is now available by pressing the "Enter" key. The alert log will show you alerts like skill gains, system messages, and other information. The area log will show you text that has appeared on your map for example when an NPC talks. This feature is mainly included in preparation for the multiplayer update we are working on. You will also notice a text messaging box as part of this, while it functions in single player and text appears above your character its function is primarily for multiplayer. You can hide the log/text bar by pressing enter when the messaging textbox is empty.
-Bug Fix: When using the reload last save button after death, interacting with your action bar wouldn't work properly. This issue has been fixed.
Patch 0.9.0 (01/17/2026): Property/Housing System
As part of an open world game and to encourage player creativity, this patch introduces a housing system that will expand the game both functionally and creatively.
Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.
Please read the steps/features below and refer to the online manual on our website for full instructions on the system:
+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.
+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.
+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings
This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.
Happy house building!
Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.
Please read the steps/features below and refer to the online manual on our website for full instructions on the system:
+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.
+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.
+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings
This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.
Happy house building!
Patch 0.8.6 (11/30/2025): 0.8.6 Map Zoom, Knight's Shield Styling, and more!
+Map Zooming is now available
-You can now zoom in and out of the map using the scroll wheel.
+Knight's Shield Changes
-Renamed From Paladin's Shield to Knight's Shield.
-Can now be styled while in your inventory or equipped. Simply click on edit in your inventory or right click on the shield while equipped.
-You can customize pattern, symbol and colors of various layers. More objects to come with this styling system.
+Ability to update autosave frequency
-You can now change how frequently the game will auto save in the options -> server settings.
+Bug Fixes
-Hot keys for some symbol keys such as '=/' were not working. These should work now.
-Clicking to drag now works appropriate from Alt weapon slots on your equipment doll.
-The click function to swap weapons has been update to double click and will swap both hands when necessary instead of just one.
-Equipped two handed weapons would show multiple errant entries in repair/enhance merchant menus. This issue should now be fixed.
-You can now zoom in and out of the map using the scroll wheel.
+Knight's Shield Changes
-Renamed From Paladin's Shield to Knight's Shield.
-Can now be styled while in your inventory or equipped. Simply click on edit in your inventory or right click on the shield while equipped.
-You can customize pattern, symbol and colors of various layers. More objects to come with this styling system.
+Ability to update autosave frequency
-You can now change how frequently the game will auto save in the options -> server settings.
+Bug Fixes
-Hot keys for some symbol keys such as '=/' were not working. These should work now.
-Clicking to drag now works appropriate from Alt weapon slots on your equipment doll.
-The click function to swap weapons has been update to double click and will swap both hands when necessary instead of just one.
-Equipped two handed weapons would show multiple errant entries in repair/enhance merchant menus. This issue should now be fixed.
Patch 0.8.5 (11/19/2025): Version 0.8.5 - Magic Armor and Other Magic Item Improvements
+Magic Armor Added
-Four types of magic armor were added to the game with various levels and can drop from many creatures and can also be purchased from the enchanter, Types listed below:
1. Magic: Improves resistance from all elements and all magic, resulting in less damage taken.
2. Ice: Improves resistance from Fire damage. When hit with non-ranged damage chance to freeze opponent.
3. Fire: Improves resistance from Ice damage. When hit with non-ranged damage chance to catch the opponent on fire causing burn damage over time.
4. Lightning: Improves resistance from Lightning damage. When hit with ranged or non-ranged damaged chance to cause feedback damage and disturb the opponent from casting spells.
-Unlike magic weapons, armors effects are not charged and always has a chance to trigger on hit.
-Each type of magical armor will have visual effects including a glow and effect animation attached to it when equipped.
+Magic Weapon Effects Improved
-In addition to the current glow, a continuous animation effect has been added to weapons while they are charged and equipped.
-Bug Fix: Issue with Level 1 Fire Weapon Effect Fixed, Light not in line with image for first frame.
+Magic Resist Improvements
-The magic resist skill has been adjusted to offer more protection than prior to the patch. Resistance in general with the skill and without the skill should be a little more frequent.
-A visual and sound effect was added when a character (both player and npc) resists magic.
+UI Bug Fix
-Bug Fix: The Item Info Popup would sometimes get stuck open should now be fixed.
-Four types of magic armor were added to the game with various levels and can drop from many creatures and can also be purchased from the enchanter, Types listed below:
1. Magic: Improves resistance from all elements and all magic, resulting in less damage taken.
2. Ice: Improves resistance from Fire damage. When hit with non-ranged damage chance to freeze opponent.
3. Fire: Improves resistance from Ice damage. When hit with non-ranged damage chance to catch the opponent on fire causing burn damage over time.
4. Lightning: Improves resistance from Lightning damage. When hit with ranged or non-ranged damaged chance to cause feedback damage and disturb the opponent from casting spells.
-Unlike magic weapons, armors effects are not charged and always has a chance to trigger on hit.
-Each type of magical armor will have visual effects including a glow and effect animation attached to it when equipped.
+Magic Weapon Effects Improved
-In addition to the current glow, a continuous animation effect has been added to weapons while they are charged and equipped.
-Bug Fix: Issue with Level 1 Fire Weapon Effect Fixed, Light not in line with image for first frame.
+Magic Resist Improvements
-The magic resist skill has been adjusted to offer more protection than prior to the patch. Resistance in general with the skill and without the skill should be a little more frequent.
-A visual and sound effect was added when a character (both player and npc) resists magic.
+UI Bug Fix
-Bug Fix: The Item Info Popup would sometimes get stuck open should now be fixed.
Patch 0.8.4 (10/27/2025): Tailoring & Craft Repairing + More
+ Tailor Skill Added
-Tailoring allows you to craft clothing and armor from cloth, leather, and eventually other materials. Like blacksmithing, tailoring requires you to complete apprenticeships to raise your maximum skill past 50. Currently there is one apprenticeship that will take you from 50 to 60 max skill. We will be adding additional apprenticeships once reptile skin and dragon scale materials/related monsters have been added in the game.
-To use the Tailoring skill, you will need to have the skill enabled and equip scissors to your character then find a loom or spinning wheel to craft from. Generally you will find these in Tailor shops around town. Simply double click the loom/spinning wheel to begin crafting.
-It is also possible to craft bandages from cloth as well using the tailoring skill.
-Like blacksmithing, work orders are also available to complete from the tailors in Dragonhead Village and Brimstone.
-You can purchase bolts of cloth for crafting from a provisioner. Leather hides can be found on animals and rat men for crafting.
+ Repairing Added for Crafting
-It is now possible to repair weapons, armor, and tools on your own with Blacksmithing or Tailoring. You will notice a new repair tab is available in the craft menu. Any items that are on your character and can be repaired with the active crafting skill will appear in the menu.
-Repairing objects will require a small amount of resource of what the item was crafted out of.
-The amount of lost max durability from a repair is rated on the crafters skill/stats.
+ Repair/Enhancements Without Unequipping
-It is now possible to repair and enhance weapons and armor without unequipping them from your character. This works for both from a town merchant menu and from the new crafting repair window.
+ Daytime music updated
-New daytime music was added to the game to match the core theme music for game/nighttime.
-Tailoring allows you to craft clothing and armor from cloth, leather, and eventually other materials. Like blacksmithing, tailoring requires you to complete apprenticeships to raise your maximum skill past 50. Currently there is one apprenticeship that will take you from 50 to 60 max skill. We will be adding additional apprenticeships once reptile skin and dragon scale materials/related monsters have been added in the game.
-To use the Tailoring skill, you will need to have the skill enabled and equip scissors to your character then find a loom or spinning wheel to craft from. Generally you will find these in Tailor shops around town. Simply double click the loom/spinning wheel to begin crafting.
-It is also possible to craft bandages from cloth as well using the tailoring skill.
-Like blacksmithing, work orders are also available to complete from the tailors in Dragonhead Village and Brimstone.
-You can purchase bolts of cloth for crafting from a provisioner. Leather hides can be found on animals and rat men for crafting.
+ Repairing Added for Crafting
-It is now possible to repair weapons, armor, and tools on your own with Blacksmithing or Tailoring. You will notice a new repair tab is available in the craft menu. Any items that are on your character and can be repaired with the active crafting skill will appear in the menu.
-Repairing objects will require a small amount of resource of what the item was crafted out of.
-The amount of lost max durability from a repair is rated on the crafters skill/stats.
+ Repair/Enhancements Without Unequipping
-It is now possible to repair and enhance weapons and armor without unequipping them from your character. This works for both from a town merchant menu and from the new crafting repair window.
+ Daytime music updated
-New daytime music was added to the game to match the core theme music for game/nighttime.
Patch 0.8.3 (09/28/2025): Performance Improvements + Bug Fixes
+Performance Improvements
-This small patch contains some performance improvements that should help rendering be a little more snappy in heavily populated areas like the city of Brimstone.
+Bug Fix
-Completed minor bug fix from new side quest.
-This small patch contains some performance improvements that should help rendering be a little more snappy in heavily populated areas like the city of Brimstone.
+Bug Fix
-Completed minor bug fix from new side quest.