Patch 0.12.3 (07/12/2026): Catacombs, Implosion Spell, New Mini Quest + New Monsters!
+New Catacomb Areas added
-This patch features a new catacombs area which can be reached from either level 1 of the crypts or level 3 of the mines. The catacombs area runs underneath the mystic woodland connecting the mines and crypts.
-Backstory: The area is primarily a burial ground for the sick and poorer townsfolk of moon haven. The forest's magic also has played into some of the strange undead you will find in the catacombs! Since the first blood moon a demon has been unleashed into the catacombs that feeds on blood and death.
-New added to the catacombs, while exploring and fighting monsters in the catacombs you will quickly figure out how you can summon and fight the boss, Root Rot an ancient abomination beginning to corrupt the roots of the mystic woodland. Though it may take you a bit longer to figure out the best way to defeat him. You may complete this quest in single player or multiplayer... It can be completed once every 24 hours (Real time).
-The also features, zombie mutants, zombie lepers and plague slimes. You'll also run into some other undead favorites in there in different combinations.
-The area also features numerous locked chests which can only be picked with the lockpicking skill.
-I am also trying something new with spawns in containers allowing very wide range of objects to spawn in coffins and chests rather than a more limited define range of items. So as a result this area's containers will feature chests that might have junk or very high end treasure and magic items.
-A new spell was also added for the Root Rot boss, called Implosion, this spell is also available to players to find (not buy). The new spell deals a medium to high amount of evil damage and if an opponent is at 25% of their total life or less, it has a chance to just cause them to implode and their corpse parts go flying along with their loot.
+More World Decoration, Areas and Spawns!
-Hydro worked hard on adding even more world decoration and spawns to the overworld and I appreciate the help on making the world beautiful. Special thanks to Hydro for the help again.
-You may find some other forest areas south of brimstone are crawling with some spiders.
-Vorp and myself are also working on another new area that will feature a necromancer quest but stay tuned on that over the next month or two. So special thanks for him helping out as well.
+Bug Fixes
-Bug Fix: Lord of Bones bone projectiles not showing from one of the last patches I did in May.
-This patch features a new catacombs area which can be reached from either level 1 of the crypts or level 3 of the mines. The catacombs area runs underneath the mystic woodland connecting the mines and crypts.
-Backstory: The area is primarily a burial ground for the sick and poorer townsfolk of moon haven. The forest's magic also has played into some of the strange undead you will find in the catacombs! Since the first blood moon a demon has been unleashed into the catacombs that feeds on blood and death.
-New added to the catacombs, while exploring and fighting monsters in the catacombs you will quickly figure out how you can summon and fight the boss, Root Rot an ancient abomination beginning to corrupt the roots of the mystic woodland. Though it may take you a bit longer to figure out the best way to defeat him. You may complete this quest in single player or multiplayer... It can be completed once every 24 hours (Real time).
-The also features, zombie mutants, zombie lepers and plague slimes. You'll also run into some other undead favorites in there in different combinations.
-The area also features numerous locked chests which can only be picked with the lockpicking skill.
-I am also trying something new with spawns in containers allowing very wide range of objects to spawn in coffins and chests rather than a more limited define range of items. So as a result this area's containers will feature chests that might have junk or very high end treasure and magic items.
-A new spell was also added for the Root Rot boss, called Implosion, this spell is also available to players to find (not buy). The new spell deals a medium to high amount of evil damage and if an opponent is at 25% of their total life or less, it has a chance to just cause them to implode and their corpse parts go flying along with their loot.
+More World Decoration, Areas and Spawns!
-Hydro worked hard on adding even more world decoration and spawns to the overworld and I appreciate the help on making the world beautiful. Special thanks to Hydro for the help again.
-You may find some other forest areas south of brimstone are crawling with some spiders.
-Vorp and myself are also working on another new area that will feature a necromancer quest but stay tuned on that over the next month or two. So special thanks for him helping out as well.
+Bug Fixes
-Bug Fix: Lord of Bones bone projectiles not showing from one of the last patches I did in May.
Patch 0.12.2 (06/28/2026): 0.12.2 World Beautification & Server Reliability Improvements
-Hydro one of our dedicated alpha players helped bring you this update, he worked on detailing and beautifying some of the world play environment and will continue to work on more of the overworld areas in future updates. You will notice a more lush environment on the overworld. A special thanks to Hydro for keeping things moving this month.
-This update also includes a fix for a bug I noticed while I was away earlier this month that prevented the server from saving due to a cascading set of failures. This issue should be addressed in this update.
Among other news, I am continuing to work on more functional updates to crafting and new areas. I apologize for the delay but as mentioned I was away for a portion of the month and its been busy between catching a cold and catching up with my day job. I hope to be back on a more consistent routine after the 4th of July holiday here.
Most notably I am working on adding a new catacomb area with some new monsters, spells and also working on lumberjacking, and carpentry. Hope to have an update for some or all of that soon.
-This update also includes a fix for a bug I noticed while I was away earlier this month that prevented the server from saving due to a cascading set of failures. This issue should be addressed in this update.
Among other news, I am continuing to work on more functional updates to crafting and new areas. I apologize for the delay but as mentioned I was away for a portion of the month and its been busy between catching a cold and catching up with my day job. I hope to be back on a more consistent routine after the 4th of July holiday here.
Most notably I am working on adding a new catacomb area with some new monsters, spells and also working on lumberjacking, and carpentry. Hope to have an update for some or all of that soon.
Patch 0.12.0 (05/25/2026): Accessory Points, Changes and Bug Fixes...
+New Accessory Stat Points Added
-Each level you will be awarded an accessory point. These points can be assigned to one of three areas. Points will be retroactively awarded for levels already gained.
-Inventory Space: You can assign points to inventory to receive additional inventory slots.
-Attunement: You can assign points to attunement to receive additional attunement so you can equip better magic items.
-Influence: You can assign points to influence so that your summons/followers receive more HP/MP/SP/Damage and also have the ability to have more npc followers. Currently the rate on additional followers is one per every ten points assigned.
-A maximum of 50 points can be assigned to any one accessory stat.
+UI/Control Improvement
-You can now Ctrl+Click an item to have it automatically go into your inventory, you can also use this on items in your inventory to auto stack/organize piles.
+Additions
-Another unique magic weapon has been added to the game from another monster in the crypts. I will not reveal which one. The rarity is a 1/3 less rare than the lich king items.
+Changes
-Attunement on rings and amulets has been recalculated and should be significantly lower on higher level items. this applies to both new and items previously acquired.
-Electrostatic orb damage frequency and amount has been slightly decreased
-Dragon chance to dispel has been increased.
+Bug Fixes
-Single handed axe for female should no longer cause a crash on doll when dual wielding
-A crash related to tile masking with housing should be fixed.
-Items appearing out of the order you placed them in when teleporting into an area should be fixed.
-Yet another crash related to electrostatic orbs should be fixed.
-A bug fix not letting players drop an item on a piece of furniture on their property that didn't have a tile under it should be fixed.
+Other things I am working on but not yet ready for release
-Carpentry
-Catacombs Area
-East Brimstone (More shops/vendors etc)
-Additional wood types for lumberjacking.
-Each level you will be awarded an accessory point. These points can be assigned to one of three areas. Points will be retroactively awarded for levels already gained.
-Inventory Space: You can assign points to inventory to receive additional inventory slots.
-Attunement: You can assign points to attunement to receive additional attunement so you can equip better magic items.
-Influence: You can assign points to influence so that your summons/followers receive more HP/MP/SP/Damage and also have the ability to have more npc followers. Currently the rate on additional followers is one per every ten points assigned.
-A maximum of 50 points can be assigned to any one accessory stat.
+UI/Control Improvement
-You can now Ctrl+Click an item to have it automatically go into your inventory, you can also use this on items in your inventory to auto stack/organize piles.
+Additions
-Another unique magic weapon has been added to the game from another monster in the crypts. I will not reveal which one. The rarity is a 1/3 less rare than the lich king items.
+Changes
-Attunement on rings and amulets has been recalculated and should be significantly lower on higher level items. this applies to both new and items previously acquired.
-Electrostatic orb damage frequency and amount has been slightly decreased
-Dragon chance to dispel has been increased.
+Bug Fixes
-Single handed axe for female should no longer cause a crash on doll when dual wielding
-A crash related to tile masking with housing should be fixed.
-Items appearing out of the order you placed them in when teleporting into an area should be fixed.
-Yet another crash related to electrostatic orbs should be fixed.
-A bug fix not letting players drop an item on a piece of furniture on their property that didn't have a tile under it should be fixed.
+Other things I am working on but not yet ready for release
-Carpentry
-Catacombs Area
-East Brimstone (More shops/vendors etc)
-Additional wood types for lumberjacking.
Patch 0.11.8 (05/13/2026): Introduction of Ultra Rare Items and Fixes
+New Ultra Rare Items
-This release introduces named, mythic level equipment that feature unique art, style and abilities. The lich king will be the first that have a tiny chance of dropping the first types added. These items will have their names colored differently than standard magic items.
+Bugfixes / Other Changes
-Bugfix: A crash related to electrostatic orb should be fixed.
-Bugfix: Dragon should not double spawn when it leaves its area.
-Bugfix: Issue where items picked up from goblin camp containers despawn in your pack should be fixed.
-Change: Fire dragon will not get disturbed while trying to dispel.
-Improvement: Server should log fatal errors better than what it was previously doing with the automatic recovery from a couple weeks ago.
-This release introduces named, mythic level equipment that feature unique art, style and abilities. The lich king will be the first that have a tiny chance of dropping the first types added. These items will have their names colored differently than standard magic items.
+Bugfixes / Other Changes
-Bugfix: A crash related to electrostatic orb should be fixed.
-Bugfix: Dragon should not double spawn when it leaves its area.
-Bugfix: Issue where items picked up from goblin camp containers despawn in your pack should be fixed.
-Change: Fire dragon will not get disturbed while trying to dispel.
-Improvement: Server should log fatal errors better than what it was previously doing with the automatic recovery from a couple weeks ago.
Patch 0.11.7 (05/10/2026): A New Spell and Various Changes
+New Spell
-Dispel (Druidry) - Allows caster to dispel fields, remove positive effects, or even discharge weapons of a target. Can fail based on caster intelligence/skill or targets magic resistance. You will have to find this spell in the wild, not in a shop.
+Other Changes
-Coin Pile Sizes Increased: Coin piles can now hold up to 500 in a single pile.
-Fire Dragon and Lich King will now dispel fields or player effects/weapons. This should make these creatures a little more challenging and require players to interact more than just casting electrostatic orbs.
-Lich (Not King) loot slightly improved.
-Fire Dragon should reset at it's area if it somehow wanders outside its Lair.
-Leaving summons behind will now despawn within 30 seconds once a player is 30 or more tiles away.
-Dispel (Druidry) - Allows caster to dispel fields, remove positive effects, or even discharge weapons of a target. Can fail based on caster intelligence/skill or targets magic resistance. You will have to find this spell in the wild, not in a shop.
+Other Changes
-Coin Pile Sizes Increased: Coin piles can now hold up to 500 in a single pile.
-Fire Dragon and Lich King will now dispel fields or player effects/weapons. This should make these creatures a little more challenging and require players to interact more than just casting electrostatic orbs.
-Lich (Not King) loot slightly improved.
-Fire Dragon should reset at it's area if it somehow wanders outside its Lair.
-Leaving summons behind will now despawn within 30 seconds once a player is 30 or more tiles away.
Patch 0.11.6 (05/08/2026): Bug Fixes
-Bug Fix: Issue in single player during the 3rd quest where the escorting miner's will not travel to mining spots should be fixed. This was caused by the update a few releases ago that changed pathfinding AI.
-Bug Fix: The issue with ghost copper coins occasionally appearing in your pack should be fixed. The issue was caused by "currency change" function and not registering copper coins properly.
-Bug Fix: A crash reported last night related to an obscure movement pattern should be fixed though needs additional testing
-Bug Fix: A crash that would on rare occasion happen when warping into an area where an object was double added to the map causing a duplicate ID should be fixed though I am still trying to identify the root cause on this.
-Bug Fix: A crash related to shader compilation on the steam deck should be fixed.
-Bug Fix: Issue with canceling attackers when your character automatically opens a door in front of them should be fixed.
-Bug Fix: A crash in single player related to wandering spawn range check should be fixed.
-A few experimental flat roof objects were added for dirty blue roof, the red large roof and the light wood roof styles were added.
-Bug Fix: The issue with ghost copper coins occasionally appearing in your pack should be fixed. The issue was caused by "currency change" function and not registering copper coins properly.
-Bug Fix: A crash reported last night related to an obscure movement pattern should be fixed though needs additional testing
-Bug Fix: A crash that would on rare occasion happen when warping into an area where an object was double added to the map causing a duplicate ID should be fixed though I am still trying to identify the root cause on this.
-Bug Fix: A crash related to shader compilation on the steam deck should be fixed.
-Bug Fix: Issue with canceling attackers when your character automatically opens a door in front of them should be fixed.
-Bug Fix: A crash in single player related to wandering spawn range check should be fixed.
-A few experimental flat roof objects were added for dirty blue roof, the red large roof and the light wood roof styles were added.
Patch 0.11.5 (05/04/2026): New Furnishings and Bug Fixes
+New Items
-Large metal chandelier added, available for purchase at blacksmith.
-Small metal chandelier added, available for purchase at blacksmith.
-Campfire furnishing added, available for purchase at farming.
+Bug Fixes / Improvements
-Bug Fix: Client Crash related to opening spell book then dropping spell skill then reopening spell book has been fixed.
-Bug Fix: Client Crash related to electrostatic orb targe that doesn't exist anymore should be fixed.
-Bug Fix: Images on furnishing papers for rugs should now properly be displayed.
-Improvement: Additional improvements made to auto attack selection.
-Large metal chandelier added, available for purchase at blacksmith.
-Small metal chandelier added, available for purchase at blacksmith.
-Campfire furnishing added, available for purchase at farming.
+Bug Fixes / Improvements
-Bug Fix: Client Crash related to opening spell book then dropping spell skill then reopening spell book has been fixed.
-Bug Fix: Client Crash related to electrostatic orb targe that doesn't exist anymore should be fixed.
-Bug Fix: Images on furnishing papers for rugs should now properly be displayed.
-Improvement: Additional improvements made to auto attack selection.
Patch 0.11.4 (04/30/2026): A few more bug fixes and minor Minimap improvement
+Minimap Improvement
-Player houses will now draw on minimap as you approach them.
+Bug Fixes / Improvements
-Bug Fix: Attack target not being set without a weapon equipped until actually hit.
-Bug Fix: Dragging and dropping an item that would on a rare occasion leave a large ghost object should be fixed.
-Bug Fix: Monsters not attacking other npcs controlled by a player initially should be fixed.
-Bug Fix: Missing Hay tile that should had been in the editor last release should be under exterior tiles now.
-Bug Fix: After summoning a ghoul with Necromancy it may decide to go and munch on a near by corpse instead of following you; this should be fixed.
-Improvement: Attack target should autoset more consistently when attack target dies or is no longer in the area.
-Change: Switches in Multiplayer that control wall openings will auto reset after 60 minutes.
-Player houses will now draw on minimap as you approach them.
+Bug Fixes / Improvements
-Bug Fix: Attack target not being set without a weapon equipped until actually hit.
-Bug Fix: Dragging and dropping an item that would on a rare occasion leave a large ghost object should be fixed.
-Bug Fix: Monsters not attacking other npcs controlled by a player initially should be fixed.
-Bug Fix: Missing Hay tile that should had been in the editor last release should be under exterior tiles now.
-Bug Fix: After summoning a ghoul with Necromancy it may decide to go and munch on a near by corpse instead of following you; this should be fixed.
-Improvement: Attack target should autoset more consistently when attack target dies or is no longer in the area.
-Change: Switches in Multiplayer that control wall openings will auto reset after 60 minutes.
Patch 0.11.3 (04/27/2026): Housing Accessories, Furnishings, and Few More Fixes
+New Housing Accessories / Furnishings
-New house building tiles and structures available including (Iron Fences, Spider Webs, Water, Grasses, Dirt, Decorative Columns)
-New Furnishings are available from Farmer, Blacksmith, Carpenter and Clothier (Hay Bales, Scarecrows, Lantern Posts, Braziers and Rugs)
+Bug Fixes / Improvements
Bugfix: Teleporting or logging into an area shows items out of order in houses. Like items on top of end table under table.
Bugfix: Teleporting or logging into an area wouldn't blend tiles such as dirt or grass with adjacent tiles as it should. This issue should be fixed.
Improved Stacking Behavior: Dropping an item on any other item will auto stack with any piles that match the stacking type in the container.
-New house building tiles and structures available including (Iron Fences, Spider Webs, Water, Grasses, Dirt, Decorative Columns)
-New Furnishings are available from Farmer, Blacksmith, Carpenter and Clothier (Hay Bales, Scarecrows, Lantern Posts, Braziers and Rugs)
+Bug Fixes / Improvements
Bugfix: Teleporting or logging into an area shows items out of order in houses. Like items on top of end table under table.
Bugfix: Teleporting or logging into an area wouldn't blend tiles such as dirt or grass with adjacent tiles as it should. This issue should be fixed.
Improved Stacking Behavior: Dropping an item on any other item will auto stack with any piles that match the stacking type in the container.
Patch 0.11.2 (04/26/2026): Bug Fixes, NPC Pathfinding & More Bug Fixes
+New NPC Pathfinding Engine
-We are experimenting with a new NPC path finding engine, during our initial testing pathfinding looks to be much improved but we will be weighing the performance cost and observing behavior over the next couple of weeks.
+Long List of Bug Fixes & Minor Changes
Bug Fix: Character hair/facial hair not showing properly on entering game or resurrecting.
Bug Fix: Lightning Bolt lighting should now be a top level light rather than treated as a tile source light that can go behind roofs/buildings
Bug Fix: Crash caused by rendering of magic equipment effects while loading into the game has been fixed.
Bug Fix: Logging in while sitting down would cause base body to be rendered as standing while other layers were sitting.
Bug Fix: Running into an area that was moving like a portcullis or drawbridge no longer causes player to tweak and the moving area to be reset to an invalid state.
Bug Fix: Calculation for difficulty percent on New Player Level Threshold should now be weighted properly.
Bug Fix: Windows should no longer be visible while editing a property. Hence eliminating the weird crashes that were being experienced from dragging items onto the map editor.
Bug Fix: Label for breakable container respawn should no longer refer to player carrying capacity by level.
Bug Fix: When playing single player, then playing multiplayer without closing the game, then returning to the title screen in multiplayer would cause the transition load screen to freeze.
Bug Fix: Crash bug relating to displaying text on an item that is no longer on the map (like an exploding powder keg) has been fixed.
Bug Fix: Client display issue after editing a house items may drop to a lower Z until you leave the screen and come back.
Bug Fix: Issue where friends and residents of houses still not being properly restored has finally been fixed.
Bug Fix: Stacking arrows on doll should now offer a friendlier message and work cleaner overall.
Bug Fix: Gold Bar Image showing a bad image when having 5 or more stacked is should now show the correct image.
Bug Fix: Chests where items would accumulate during respawns instead of being replaced has been fixed.
Bug Fix: On failing a quest in single player game would crash as a result of changes that was made for multiplayer.
Change: Increasing arrow/bolt pile sizes to 200
Change: Number of gems/gold that spawns in the dragon lair has been slightly reduced.
-We are experimenting with a new NPC path finding engine, during our initial testing pathfinding looks to be much improved but we will be weighing the performance cost and observing behavior over the next couple of weeks.
+Long List of Bug Fixes & Minor Changes
Bug Fix: Character hair/facial hair not showing properly on entering game or resurrecting.
Bug Fix: Lightning Bolt lighting should now be a top level light rather than treated as a tile source light that can go behind roofs/buildings
Bug Fix: Crash caused by rendering of magic equipment effects while loading into the game has been fixed.
Bug Fix: Logging in while sitting down would cause base body to be rendered as standing while other layers were sitting.
Bug Fix: Running into an area that was moving like a portcullis or drawbridge no longer causes player to tweak and the moving area to be reset to an invalid state.
Bug Fix: Calculation for difficulty percent on New Player Level Threshold should now be weighted properly.
Bug Fix: Windows should no longer be visible while editing a property. Hence eliminating the weird crashes that were being experienced from dragging items onto the map editor.
Bug Fix: Label for breakable container respawn should no longer refer to player carrying capacity by level.
Bug Fix: When playing single player, then playing multiplayer without closing the game, then returning to the title screen in multiplayer would cause the transition load screen to freeze.
Bug Fix: Crash bug relating to displaying text on an item that is no longer on the map (like an exploding powder keg) has been fixed.
Bug Fix: Client display issue after editing a house items may drop to a lower Z until you leave the screen and come back.
Bug Fix: Issue where friends and residents of houses still not being properly restored has finally been fixed.
Bug Fix: Stacking arrows on doll should now offer a friendlier message and work cleaner overall.
Bug Fix: Gold Bar Image showing a bad image when having 5 or more stacked is should now show the correct image.
Bug Fix: Chests where items would accumulate during respawns instead of being replaced has been fixed.
Bug Fix: On failing a quest in single player game would crash as a result of changes that was made for multiplayer.
Change: Increasing arrow/bolt pile sizes to 200
Change: Number of gems/gold that spawns in the dragon lair has been slightly reduced.