Patch 0.11.0 (04/09/2026): 0.11.0 Linux Proton Support Added

+Proton Support Added For Linux

-You can now launch the game on Linux 64-bit systems through the use proton. (Any version should work now; This should happen automatically for all steam users). You read how the game can be launched natively below if your looking to boost performance...

+Native Launch Option (Tech Savvy Users)

-Alternatively, if you experience negative performance, you may also launch the game outside of steam from the steam apps directory (while steam is running) using the terminal by typing the command "mono Gravebind.exe". If it doesn't pickup the location of steamclient.so (64-bit), create a link to it from the location printed on the terminal at launch. Note this method requires you to install the mono-complete package on your OS. Unfortunately, Steam Containerization just doesn't support launching natively using a mono invocation command.

+Other Change

-Bug Fix: Electrostatic Orb crash has been addressed where a shocking a NPC after they are dying/dead may result in a server crash has been fixed

Patch 0.10.11 (04/08/2026): Housing, Graphics, and Audio Improvements

+Housing Improvements
-Owners can edit a structure while placed on their property without collapsing it.
-Ability to shift/nudge items (decor) secured in house.
-New Decor items such as cups, plates, silverware and other items are now available at Provisioner, Carpenter, and Blacksmith shops.
-Bug Fix: Corrected an issue where friends and residents of properties weren't being saved or loaded.

+Graphics Improvements
-Lighting should appear more colorful and vivid.
-Additional Rendering Optimizations were made
-Bug Fix: Explosion Light stuck in same position

+New Audio Library System Implemented
-In an effort to move towards Linux support I have changed out the audio library to a cross platform compatible library.
-The new library should be generally more stable than our previously used NAudio library.
-Cross fading between map area should be better using the new library.

+Other News (Linux Support Coming Soon)
-I currently have the game functioning on Linux and am working on getting it to launch on steam which has been somewhat of a struggle but I am making progress.

Patch 0.10.10 (03/28/2026): 0.10.10 Prayer Spells, Customizable Tunic, and Combat Music

+New Prayer Spells Available
-Sanctify: Removes negative effects from a target and will cure or reduce poison based on your meditation.
-Resurrection: Resurrects another player (can only be found).

+Other Spell Tweaks
-Electrostatic Orb: Caster should gain XP from damage dealt and static orb should no longer hit the caster's followers.
-Cold Strike: Effect now shoots a projectile followed by hit effect rather than just the hit effect.

+New Item
-Custom Tunic is now available for male characters (females to come). The tunic allows you to customize four different color panels, belt, outline, and symbols on the tunic. Female version and further customizations to come.

+Other Improvements
-When being attacked music will now adjust to combat music until safe again to improve immersion.
-Upon leveling out of new player level (20 by default), players get a message box and explanation of PvP and that they will lose items on death.
-Bug Fix: Crash bug related to a magic weapon triggering and then breaking has now been fixed.

Patch 0.10.9 (03/22/2026): More Spells, Two-handed Weapon Damage, and Action Bar Update

+Spells added for Druidry and White Magic
-Druidry/Poison Cloud: creates a cloud of poison over an area, dealing some damage and a chance to poison all in area.
-Druidry/Mind Blast: Deals damage to both HP and MP of a target. Damage is based on the inverse HP -> MP and MP -> HP.
-White Magic/Cold Strike: Deals ice damage to a target with a potential to freeze the target.
-White Magic/Electrostatic Orb: Creates an orb of lightning in an area that deals lightning damage to non-caster. The orb will discharge lightning every 1 - 3 seconds damaging them. Orb will last 1 - 3 minutes. Damage, duration and damage speed based on Intelligence and Knowledge of caster.

Note: Electrostatic Orb and Mind Blast must be found on scroll drops not purchased from vendor. Cold Strike and Poison Cloud are available from the scribe in Brimstone

+Action Bar / Hot Key Update
-Action bar can now hold up to 22 shortcuts. Hotkeys ALT+1-ALT+0 will be assigned for 13 - 22.
-New Hotkey added for 'F' to control all followers at once making it easier to control a mass of zombies/skeletons for necromancers.

+Other Changes
-Two handed weapon damage has been slightly increased to incentivize use over one handed weapons.
-Additional tweaks were made to magic resistance to tweak down the effectiveness slightly after the last increase.

+Bug Fixes
-Chests not relocking on respawn has been fixed.
-Followers will no longer teleport or leave maps with characters unless they are following that player.
-Bone Lord quest message failure should no longer occur long after you completed fighting it.
-Bug allowing a player to throw multiple explosion potions at once has been fixed.

Patch 0.10.8 (03/19/2026): Bug Fixes, Tweaks and New Housing Plan!

+Bug Fixes
-Fix for static change tracking.
-Effects attached to tiles should now draw above things behind them.
-Objects Door stacking on load.
-Crash caused by high level amulet generation fixed.
-Issue with curse visual effect being stuck on character should be fixed.

+Power Level Changes
-Fireball spell speed slightly increased.
-Magic Arrow spell speed slightly increased.
-Lich King Combat damage, attack speed and cast speed decreased.

+Other Additions
-Green Tudor style now available in house editor.
-New housing plan available Tavern Master's Tudor Two Story (11x14)

Patch 0.10.7 (03/17/2026): 0.10.7 Multiplayer Available, New Area, New Monster Boss, and More!

Important: Multiplayer will now be available on the general release version of the game. While we're continuing to resolve issues and test, we feel its stable enough for general use. We will hold off on listing the game as a multiplayer title just yet until more existing users have had an opportunity to try it however going forward the existing testers/players should switch back to the main game branch on steam rather than the testing branch. Note: there will be NO server wipe as no serious economy issues were found during testing.

+New Hidden Areas added to Crypts
-From Level 1.5 there are now new hidden areas players can access by figuring out triggers. Note: you will not need detect hidden to solve these puzzles.
-One of the hidden areas introduces a Lich King's tomb. In this tomb you will find a lich king that spawns and is currently the hardest creature now available to fight against.

+Skill, Spell and other Mechanical Adjustments
-Magic Resistance should be about 10% more effective at higher skill values.
-Most spells now have more delay on casting. Meditation can help you cast spells faster. We may also consider knowledge as part of the speed increase as well in the future based on player feedback.
-Ring Damage Bonuses & Protection has been adjusted to be more variant, so a +6 damage reduction amulet will only be fully effective for half of the times it would be triggered, the other half of the time it is 0-6. The adjustment was made as these abilities in testing turned out to be far more powerful than what was intended.
-Fireball now deals slightly less damage.
-Explosion now deals slightly more damage.
-Rot should deal slightly less damage.

+New Spells Added
-Black Magic / Dark Bolt: Deals a medium to high amount of unholy damage against an opponent. Good at cutting through magic resistance as the base of the spell is partially spiritual.
-Black Magic / Magic Reflection: Creates a magical reflection shield that bounces spells back at there cancel while the spell shield is up. Spell shield is broken after a certain amount of MP are spent against it. Note: Does not bounce back magic weapon effects.
-Necromancy / Raise Dead: Summons a zombie creature type to fight for you (Can be Zombie, Ghoul, or Zombie Knight based on your skill level)
-Necromancy / Mass Raise Dead: Summons up to five zombies to fight for you (Can be Zombie, Ghoul, Zombie Knight, or Lich)

+Combat Control and PvP Adjustments
-Exiting combat now cancels your current attack target. If hit or targeted from that target, retargeting will not occur unless something else has attacked you first. This is primarily used in pvp duals, but may also be useful in niche cases when fighting creatures.
-While pvping if entering town, combat targeting should automatically be canceled and you should not be able to continue fighting in town.

+Other Changes
-Reagent stack size limit increased to 200 from 100.
-Arrow/Bolt stack size limit increased to 125 from 100.

+Bug Fixes
-A crash involving the wolf riders in west brimstone has been fixed.
-A crash that occurred when a player used a crossbow to shoot a destructible item has been fixed.
-An attunement calculation error causing your alternate weapons to be calculated against attunement points when the server came up has been fixed.
-Rot visual effect should properly expire off your character now when casting on yourself.

Patch 0.9.6 (03/10/2026): Potions, Other Improvements, and Bugfixes

+Controlled NPCs
-Bug Fix: Controlling Npc Summons from Animate Bones spell should now be possible
-Improvement: Controlled Npcs should now auto attack anything that is attacking you.

+Lots of new potions available:
-Might Potion: Boosts melee damage for a short time, damage and time is based on potion strength.
-Magic Potion: Boosts magic damage (from spells) for a short time, damage and time is based on potion strength.
-Agility Potion: Boosts attack speed for a short time, bonus and time is based on potion strength.
-Wit Potion: Boosts cast speed for a short time, bonus and time is based on potion strength.
-Magic Resist Potion: Boosts magic resistance % for a short time, bonus and time is based on potion strength.

+Graphics Changes
-New Potion Images are now used. Some additional changes will be made for higher level potions in future as well.
-New potion Fx when drinking and buffs shown by colorful underpin under your character for duration of effect.

+UI Improvements
-All Active skills will now appear at the top of the skill list in the character status menu.

+Mapping Changes
-Additional Property locations added (Hilltop / Dragonhead outskirts)
-New Guard Tower added to north brimstone hilltop
-Label added for Carpenter shop in Brimstone on minimap
-Bug Fix: Crash when object is removing from platform in mines while moving should be fixed
-Bug Fix: A few minor locations where your character could get stuck have been fixed.

+Other Changes
-Bug Fix: Issue caused by multiplayer changes related to quests crashing on completion in single player has been fixed.
-Prices on Dragon's Blood and Dark Rock Decreased by ~25%.
-Wolves and Bears will now stay in the mystic woodland and properly attack players.
-Bug Fix: It should now be possible to apply stat changes with rings/amulets that boost your stats equipped if you are over the stat cap.
-Orc General now has a greater chance of dropping magic gear.
-Withering Widow difficulty increased.


+Changes specific to the multiplayer testing going on
-PROPERTY TAXES NOW ENABLED. Due approximately every 7 real days (sometimes it might be hours or days off based on server up time but it will always be at least 7 days between tax payments). See your property sign for amount you will owe... Any issues let me know ASAP!
-You can now add friends and residents to your properties. Friends may simply visit your properties but may NOT open container furnishings, unsecure items or take items. Residents can secure or unsecure/take items, place or collapse furnishings, or place/take items in chests. Residents may not manage the property otherwise.

Patch 0.9.5 (03/04/2026): 0.9.5 Small Changes and Bug Fixes From Multiplayer Testing

+Misc Changes
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.

+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.

+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.

+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.

Patch 0.9.4 (03/01/2026): New Combat Sound Fx, Bug Fixes & More...

+Sound Fx Changes:
-Numerous Weapon & Combat Sound Fx have been added
-Level Up Sound sequence should be higher in volume.

+James the Carpenter added to Brimstone area

+Multiplayer Tweaks (For those testing)
-Respawn of chests and breakable barrels slowed down some.

+Bug Fixes / Changes:
-Bug Fix: Crafting Response Messages In UI should be showing again.
-Bug Fix: Crafting Animations should work again.
-Bug Fix: When swinging at an item such as a door or barrel while dual welding only one weapon would be used, this has been fixed and should now use both.
-Bug Fix: Dead spirit animations should not stop when exiting combat mode now.
-Bug Fix: When resurrecting a display bug show the base in a still state if resurrected in combat state was previously shown until a player moved. This should now be fixed.
-Bug Fix: Map messages displayed while the action bar is collapsed were being cut off, this has been fixed.
-Change: Powder Kegs now respawn

Some of these bug fixes came out of day 1 of multiplayer testing so thank you all who are participating in that.

Patch 0.9.3 (02/25/2026): Bugfixes & Minor Changes

+Bug Fixes
-Bug Fix: Crash occurs when getting hit with fire arrow and no armor is equipped.
-Bug Fix: Item hues not always showing on doll and not always displaying in container.
-Bug Fix: Double clicking on corpses that are on tables or other furniture causes the body to shift behind that furniture.
-Bug Fix: Moving platform in mines would overshoot its stop point and then tweak back
-Bug Fix: Amplified new mines music to be more inline with sound level of other game music.

+Ability to Push through characters
-I have added the ability for you to push through a character every 10 seconds. While it might have been a minor annoyance in single player for an npc to block you, in preparation for multiplayer it will be needed as a necessity. We may turn the 10 seconds at some point into a game mechanic tied to stamina or strength but for now its a static number.