Patch 0.9.0 (01/17/2026): Property/Housing System

As part of an open world game and to encourage player creativity, this patch introduces a housing system that will expand the game both functionally and creatively.

Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.

Please read the steps/features below and refer to the online manual on our website for full instructions on the system:

+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.


+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.


+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings

This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.

Happy house building!

Patch 0.8.6 (11/30/2025): 0.8.6 Map Zoom, Knight's Shield Styling, and more!

+Map Zooming is now available
-You can now zoom in and out of the map using the scroll wheel.

+Knight's Shield Changes
-Renamed From Paladin's Shield to Knight's Shield.
-Can now be styled while in your inventory or equipped. Simply click on edit in your inventory or right click on the shield while equipped.
-You can customize pattern, symbol and colors of various layers. More objects to come with this styling system.

+Ability to update autosave frequency
-You can now change how frequently the game will auto save in the options -> server settings.

+Bug Fixes
-Hot keys for some symbol keys such as '=/' were not working. These should work now.
-Clicking to drag now works appropriate from Alt weapon slots on your equipment doll.
-The click function to swap weapons has been update to double click and will swap both hands when necessary instead of just one.
-Equipped two handed weapons would show multiple errant entries in repair/enhance merchant menus. This issue should now be fixed.

Patch 0.8.5 (11/19/2025): Version 0.8.5 - Magic Armor and Other Magic Item Improvements

+Magic Armor Added

-Four types of magic armor were added to the game with various levels and can drop from many creatures and can also be purchased from the enchanter, Types listed below:

1. Magic: Improves resistance from all elements and all magic, resulting in less damage taken.
2. Ice: Improves resistance from Fire damage. When hit with non-ranged damage chance to freeze opponent.
3. Fire: Improves resistance from Ice damage. When hit with non-ranged damage chance to catch the opponent on fire causing burn damage over time.
4. Lightning: Improves resistance from Lightning damage. When hit with ranged or non-ranged damaged chance to cause feedback damage and disturb the opponent from casting spells.

-Unlike magic weapons, armors effects are not charged and always has a chance to trigger on hit.

-Each type of magical armor will have visual effects including a glow and effect animation attached to it when equipped.


+Magic Weapon Effects Improved

-In addition to the current glow, a continuous animation effect has been added to weapons while they are charged and equipped.

-Bug Fix: Issue with Level 1 Fire Weapon Effect Fixed, Light not in line with image for first frame.


+Magic Resist Improvements

-The magic resist skill has been adjusted to offer more protection than prior to the patch. Resistance in general with the skill and without the skill should be a little more frequent.

-A visual and sound effect was added when a character (both player and npc) resists magic.


+UI Bug Fix

-Bug Fix: The Item Info Popup would sometimes get stuck open should now be fixed.

Patch 0.8.4 (10/27/2025): Tailoring & Craft Repairing + More

+ Tailor Skill Added

-Tailoring allows you to craft clothing and armor from cloth, leather, and eventually other materials. Like blacksmithing, tailoring requires you to complete apprenticeships to raise your maximum skill past 50. Currently there is one apprenticeship that will take you from 50 to 60 max skill. We will be adding additional apprenticeships once reptile skin and dragon scale materials/related monsters have been added in the game.

-To use the Tailoring skill, you will need to have the skill enabled and equip scissors to your character then find a loom or spinning wheel to craft from. Generally you will find these in Tailor shops around town. Simply double click the loom/spinning wheel to begin crafting.

-It is also possible to craft bandages from cloth as well using the tailoring skill.

-Like blacksmithing, work orders are also available to complete from the tailors in Dragonhead Village and Brimstone.

-You can purchase bolts of cloth for crafting from a provisioner. Leather hides can be found on animals and rat men for crafting.

+ Repairing Added for Crafting

-It is now possible to repair weapons, armor, and tools on your own with Blacksmithing or Tailoring. You will notice a new repair tab is available in the craft menu. Any items that are on your character and can be repaired with the active crafting skill will appear in the menu.

-Repairing objects will require a small amount of resource of what the item was crafted out of.

-The amount of lost max durability from a repair is rated on the crafters skill/stats.

+ Repair/Enhancements Without Unequipping

-It is now possible to repair and enhance weapons and armor without unequipping them from your character. This works for both from a town merchant menu and from the new crafting repair window.

+ Daytime music updated

-New daytime music was added to the game to match the core theme music for game/nighttime.

Patch 0.8.3 (09/28/2025): Performance Improvements + Bug Fixes

+Performance Improvements

-This small patch contains some performance improvements that should help rendering be a little more snappy in heavily populated areas like the city of Brimstone.

+Bug Fix

-Completed minor bug fix from new side quest.

Patch 0.8.2 (09/27/2025): Save Slots / Mischief / Death Changes + More!

+ Observant Town NPCs

-NPCs in towns will now be more observant of your negative actions such as lockpicking and breaking open barrels and crates. They will provide you with two warnings and then on the third observation within 5 minutes they will call the guards and your character will be put to death. After 5 minutes have passed your warnings will reset.

+ A new side quest: SQ5 - Altar of Offering (Part 1).

-This quest can be started by opening the altar in the middle of the room in the skeleton room of the crypts. I will eventually do a quest write up for this, but it is up to you to figure out the puzzle of the altar. When you do figure it out, a boss monster will be summoned for you to face.

+ Changes For Death

-When you die, by default, you will be prompted to reload from a past save rather than being teleported to a church to be resurrected. This behavior can be changed in the world options at anytime if you prefer allowing to continue after you die.

+ Save Slots Now Implemented

-When you save your game, you will be prompted to save to one or more slots. This allows you to have multiple past save slots and avoid getting stuck in a situation where you can't reload to a point to get out of a situation that causes you to die in.

-Remember that a world save slot contains all your character states in that world, not just the character you are currently playing. Typically you will want to reload from your most recent.

+ Troll special attack added.

-When it attacks, it has a chance to daze/paralyze your character preventing spell casting and movement.

+ Wizard Hat Equipment Added.

-Wizard hats reduce the spell mana costs by some amount. Currently you can buy them from an enchanter and the current cost reduction is 3. In the future when enchantment is implemented cost reductions may vary based on the quality of the hat.

+ Blacksmithing Apprenticeship: Max Skill Increase from 70 - 80.

-A new apprenticeship was added for the blacksmithing skill to raise your maximum skill from 70 to 80. You can get this apprenticeship from the blacksmiths in Brimstone once you reach skill level of 70.

+ Bug Fixes

-A bug potentially causing your game to crash by running east, at the beginning of the lost boy quest as the small group outside the tavern is dispersing should be fixed.

-A bug allowing you to bar the main burial chamber door before opening it has been fixed. This ultimately led to numerous other bugs with the quest in the case where you did this.

Patch 0.8.1 (09/10/2025): Bug Fixes

Some bug fixes have been pushed out in this release. See below:

Bug Fix: Tailors will now repair leather.
Bug Fix: Carpenters will now repair wooden items.
Bug Fix: Rot now requires correct displayed reagents.
Bug Fix: Curse error message about Dragon Blood fixed.
Bug Fix: Rogue's armor will no longer cause game to crash when requesting details or when loading a world with an instance of the armor.

Patch 0.8.0 (09/07/2025): Crafting, Control Improvements, and More!

Version 0.8.0 introduces crafting with the first skill of blacksmithing!

+Crafting:

-Blacksmithing has been implemented. With the blacksmithing skill, you can equip a blacksmith hammer and double click on an anvil to craft items made of metal. You can obtain metal through the use of the Mining skill. See our online game manual at gravebind.online for detailed information.

Note: Repairing for blacksmithing will be added in an upcoming release. Same with weapon enhancements.

-Tin Ore has been added as new mineable ore. While smelting it by itself doesn't yield any metal, if you use with other types of ore you can crate alloys. We have published a list of alloys in our online game manual if you wish to skip over exploring this on your own.

-Sound Effects for Mining, Lumberjacking and Blacksmithing have been added.

-You can now smelt down armor and weapons to recycle them into some usable metal ingots of whatever material they were made from.

-Work Orders have been added with this release and can be obtained from npc merchants (currently blacksmiths). Work orders allow players to craft a randomized list of items for money and experience.

-Apprenticeships have also been added and function similar to work orders but instead of being rewarded with gold, the player's maximum skill is raised in the apprenticeship they received. All crafting skills will have five apprenticeships to reach maximum of 100 skill. Currently blacksmithing has implemented the first two apprenticeships allowing a player to currently reach 70 max skill. We will be adding another later this week.

-Pricing on Ingots have been revised to be more sane when comparing with other weapons/armor.

-Thick and Thin Hides will now drop from various animals and monsters when slain.

-Merchant class character can now be selected during character creation. Will start with Blacksmithing, Mining, Lumberjacking and Axe Fighting. Eventually Axe Fighting will be replaced with Tailoring or Carpentry as a starting skill.

+UI Changes:

-We have added a patch display to the title screen to help better communicate updates to players.

-When hovering over quantities in your inventory it will highlight to show it can be clicked on to split.

+Control Improvements:

-Hot Key 'G' added. This can be used when mining or chopping wood. If you stand next to a mountain or tree and use 'G' it will repeatedly mine or chop from the near by resources.

-Hot Key 'V' added. This hot key can be used to scavange items off the ground that are beside your character. This is useful for quickly pulling spawned reagents off the ground without having to use the mouse.

-Click to Drag/Pickup has been added. This allows you to click an item to drag it rather than holding down the left mouse button. You may also click to drop. You may continue to drag items using standard drag/drop controls. If you wish to disable the Click to Drag controls, you can do so in Options under Gameplay Settings.

+Voice Updates:

-You will notice that the blacksmith in dragonhead village has had his voice changed. This was impart due to being a lower quality voice and impart to a voice service I use being discontinued. This is the start of redoing some of the lower quality voices in the game.

+Steam Cloud Saving

-We will be enabling steam cloud saving shortly after this release as well. So playing on multiple devices should sync. If you have any problems with this let me know in Discord. You are welcome to access/backup your game data in Documents\GravebindData as a precautionary measure.

+Next Patch...

Next release will focus on some non-crafting changes before I get to Tailoring or Carpentry.

Patch 0.7.21 (08/17/2025): Object Highlighting Improvements, Night Time Ambience & other fixes.

Agatha Farmer Missing From Dragonhead will now spawn appropriately.

Visual Highlighting Improved with nicer glowing borders.

Key to highlight interactable objects. (Holding 'L' Key will highlight objects in view that can be interacted with)

Fixed bug with being able to drag some corpses in tutorial area.

Undead may now spawn along the roadsides between Dragonhead, Brimstone and Myststone at night time after the first blood moon or in sandbox mode.

New Night Time Theme Music for main overworld added.

Nighttime ambient sound added. (IE Crickets/Locusts)

Patch 0.7.20 (08/14/2025): WASD Support, Hotkey Changes, Sandbox Mode Tweak

WASD Support has been added. Space bar will toggle walk/run and shift can be held to temporarily toggle walk or run. There is a slider bar for delay sensitivity on WASD movement start under gameplay options.

As a result of this change other hot keys were adjusted:
-Attack Target hot key changed from A to X.
-Skill/Stat Menu hot key changed from S to K.
-Attacking any object you're character is beside has been changed from F to C. This function was also updated to not just check for objects that the character was facing but also any tile your next to.
-Minimap Compass toggle hotkey has been changed from C to M.

All these hot key changes can be remapped to your liking under hot key settings in the options menu.

Tutorials were updated to reflect new hot key support/mappings.

One additional tweak was made to sandbox mode so that zombies/ghouls will spawn in the graveyard.