Patch 0.13.3 (10/12/2026): Happy Halloween Update Part II
We have released another Halloween update for you all! This time the headless horseman will ride the night between Brimstone and Dragonhead. You'll need to be level 25 and above to get him to spawn during any night.
While he can spawn any night after Halloween, he will only carry a Jack'O Lantern up through Halloween! To add to his Halloween flare, he will be dropping special rare Jack'O Lanterns and even a ultra rare one that is wearable as a hat! Chances are as follows:
-Small Dark Orange Jack'O Lantern 1/3
-Small Grainy Orange Jack'O Lantern 1/3
-Large Light Orange Jack'O Lantern 1/10
-Large Dark Orange Jack'O Lantern 1/15
-Large Black Orange Jack'O Lantern 1/20
-Large Black Green Jack'O Lantern 1/25
-Wearable Jack'O Lantern Hat 1/30
These will be available each October!
He also has a chance to drop an ultra rare sword anytime 1/250, even after Halloween!
Don't expect him to go down easy though, as should be expected with how he looks. In terms of difficulty expect him to be somewhere between a Lich and Lich King in difficulty.
Also a special thanks to DecoGames for getting the model and rendering done for him and the Jack'O Lantern's so fast!
Thanks for reading!
Chris The Avatar
While he can spawn any night after Halloween, he will only carry a Jack'O Lantern up through Halloween! To add to his Halloween flare, he will be dropping special rare Jack'O Lanterns and even a ultra rare one that is wearable as a hat! Chances are as follows:
-Small Dark Orange Jack'O Lantern 1/3
-Small Grainy Orange Jack'O Lantern 1/3
-Large Light Orange Jack'O Lantern 1/10
-Large Dark Orange Jack'O Lantern 1/15
-Large Black Orange Jack'O Lantern 1/20
-Large Black Green Jack'O Lantern 1/25
-Wearable Jack'O Lantern Hat 1/30
These will be available each October!
He also has a chance to drop an ultra rare sword anytime 1/250, even after Halloween!
Don't expect him to go down easy though, as should be expected with how he looks. In terms of difficulty expect him to be somewhere between a Lich and Lich King in difficulty.
Also a special thanks to DecoGames for getting the model and rendering done for him and the Jack'O Lantern's so fast!
Thanks for reading!
Chris The Avatar
Patch 0.13.2 (10/08/2026): Happy Halloween Update Part I
Happy Halloween Season!
We have put together the first part of a two part update for Halloween. This first small update adds some decor to the towns and a couple other areas around.
In addition to the decor, you will also find a new Jack'O Lantern decor item for sale at any Farmer's Market in the game. This item will be available each October going forward and only during the month of October!
Thanks for Playing!
Chris The Avatar
We have put together the first part of a two part update for Halloween. This first small update adds some decor to the towns and a couple other areas around.
In addition to the decor, you will also find a new Jack'O Lantern decor item for sale at any Farmer's Market in the game. This item will be available each October going forward and only during the month of October!
Thanks for Playing!
Chris The Avatar
Patch 0.13.1 (10/05/2026): Additions and Improvements All Around
+New Apprenticeships Available
-Blacksmithing: max skill increase from 80 - 90. Available only in Iron Forge from the dwarves.
-Carpentry: max skill increase from 60 - 70.
+Party System Added
-Accessed by pressing 'P' Key for now. should be able to update under options.
-Allows you to share XP with other players.
-Should prevent mistargeting party members with negative actions; however area effects such as explosion and poison cloud may also hurt party members.
+UI and Control Improvements
-Item Quantity is displayed on the shortcut action bar if you have items such as potions/healing salve etc...
-You can now see skill bonuses on stat/skill menu and you will get notified when they are applied/unapplied.
-You can now click the left mouse button while moving to enable auto movement so you do not have to hold down the right mouse button while walking/running. left or right click to disable auto movement.
-Bug Fix: Increasing of Max Skill from an apprenticeship wouldn't display without exiting and restarting the game or gaining skill on that skill. This issue has been fixed.
+Graphics Improvements / Bug Fixes
+All portraits have been improved graphically.
-Bug Fix: Being disconnected from multiplayer then reconnecting without restarting the game would cause your character to "skip" and not animate properly on reentry. This issued has been fixed.
+Stave skill Changes
-Staves skill will now provide a bonus to all spell casting while a staff or wand is equipped based on skill level. The bonus can be come substantial in terms of effect.
+Voice Dialog Changes
-Per popular request, we have disabled player voice dialog, NPCs still have voice dialog.
+New Town
-You can now travel to Iron Forge, the town features another tavern, alchemist, provisioner, carpenter and blacksmith (smith inside castle). The city is to the east of Dragonhead village.
+Other Changes
-Bug Fix: Implosion crash related to creature casting should be fixed.
-Blacksmithing: max skill increase from 80 - 90. Available only in Iron Forge from the dwarves.
-Carpentry: max skill increase from 60 - 70.
+Party System Added
-Accessed by pressing 'P' Key for now. should be able to update under options.
-Allows you to share XP with other players.
-Should prevent mistargeting party members with negative actions; however area effects such as explosion and poison cloud may also hurt party members.
+UI and Control Improvements
-Item Quantity is displayed on the shortcut action bar if you have items such as potions/healing salve etc...
-You can now see skill bonuses on stat/skill menu and you will get notified when they are applied/unapplied.
-You can now click the left mouse button while moving to enable auto movement so you do not have to hold down the right mouse button while walking/running. left or right click to disable auto movement.
-Bug Fix: Increasing of Max Skill from an apprenticeship wouldn't display without exiting and restarting the game or gaining skill on that skill. This issue has been fixed.
+Graphics Improvements / Bug Fixes
+All portraits have been improved graphically.
-Bug Fix: Being disconnected from multiplayer then reconnecting without restarting the game would cause your character to "skip" and not animate properly on reentry. This issued has been fixed.
+Stave skill Changes
-Staves skill will now provide a bonus to all spell casting while a staff or wand is equipped based on skill level. The bonus can be come substantial in terms of effect.
+Voice Dialog Changes
-Per popular request, we have disabled player voice dialog, NPCs still have voice dialog.
+New Town
-You can now travel to Iron Forge, the town features another tavern, alchemist, provisioner, carpenter and blacksmith (smith inside castle). The city is to the east of Dragonhead village.
+Other Changes
-Bug Fix: Implosion crash related to creature casting should be fixed.
Patch 0.13.0 (08/23/2026): Carpentry, Lumberjacking Imp, Archery Boost + MORE!
+Carpentry Crafting Skill Implemented
-Carpentry allows players to craft weapons, armor, tools, and furnishings out of wood.
-Four different wood types are now available to craft from including: Maple, Cedar, Oak, and Yew. Different wood will cause better stats on weapons and armor and also cause furnishings to look different. These wood types can now be collected from various areas on the map in forests using the Lumberjacking skill. Note that individual tree appearance does not affect the type of wood received.
-Apprenticeship for max skill 50 - 60 initially available. 60 - 70 will be available in the next patch. Apprenticeships available at any Carpenter vendor.
-Work orders can be completed for carpentry just as the other crafting skills.
-Eight new furnishings available to be crafted with Carpentry. These furnishings are only available via crafting and cannot be purchased.
-Mallets and Handsaws can be purchased to work with carpentry. Simply equip with the carpentry skill and go to any carpenter's workbench and double click on it to start crafting.
-Carpenter's Workbench furnishing available for purchase from Carpenter vendors for your home if desired.
+Archery Damage Boost
-We have revisited damage on bows and gave all bows a boost, especially to the shorter range crossbow. Look forward to hearing more feedback on the damage.
+New Healing Salve For Healing Skill
-A new high level healing salve is available with a longer heal time and higher heal rate than regular healing salve.
-A side note we may tie your skill level to being able to use bandages vs healing salve vs willow healing salve in the near future.
+New Cursed Tree Monster
-As a carry over from last patch, Root Rot the demon in the brimstone catacombs that runs beneath the mystic woodland has been spreading his rot. You will find some trees are not so nice at night time so be careful in the forest.
-Cursed trees have high chances of dropping magic/etched wooden staves and wands.
+Voice Audio Equalization
-Voice volume should be more equalized than it was prior between different statements and npcs.
+Bug Fixes / Other Changes
-A crash related to item info popup should be fixed.
-A crash related to ice armor visual fx should be fixed.
-Updated drop rates for ultra rare items, lowering their rarity by half since none have dropped yet.
-Carpentry allows players to craft weapons, armor, tools, and furnishings out of wood.
-Four different wood types are now available to craft from including: Maple, Cedar, Oak, and Yew. Different wood will cause better stats on weapons and armor and also cause furnishings to look different. These wood types can now be collected from various areas on the map in forests using the Lumberjacking skill. Note that individual tree appearance does not affect the type of wood received.
-Apprenticeship for max skill 50 - 60 initially available. 60 - 70 will be available in the next patch. Apprenticeships available at any Carpenter vendor.
-Work orders can be completed for carpentry just as the other crafting skills.
-Eight new furnishings available to be crafted with Carpentry. These furnishings are only available via crafting and cannot be purchased.
-Mallets and Handsaws can be purchased to work with carpentry. Simply equip with the carpentry skill and go to any carpenter's workbench and double click on it to start crafting.
-Carpenter's Workbench furnishing available for purchase from Carpenter vendors for your home if desired.
+Archery Damage Boost
-We have revisited damage on bows and gave all bows a boost, especially to the shorter range crossbow. Look forward to hearing more feedback on the damage.
+New Healing Salve For Healing Skill
-A new high level healing salve is available with a longer heal time and higher heal rate than regular healing salve.
-A side note we may tie your skill level to being able to use bandages vs healing salve vs willow healing salve in the near future.
+New Cursed Tree Monster
-As a carry over from last patch, Root Rot the demon in the brimstone catacombs that runs beneath the mystic woodland has been spreading his rot. You will find some trees are not so nice at night time so be careful in the forest.
-Cursed trees have high chances of dropping magic/etched wooden staves and wands.
+Voice Audio Equalization
-Voice volume should be more equalized than it was prior between different statements and npcs.
+Bug Fixes / Other Changes
-A crash related to item info popup should be fixed.
-A crash related to ice armor visual fx should be fixed.
-Updated drop rates for ultra rare items, lowering their rarity by half since none have dropped yet.
Patch 0.12.3 (07/12/2026): Catacombs, Implosion Spell, New Mini Quest + New Monsters!
+New Catacomb Areas added
-This patch features a new catacombs area which can be reached from either level 1 of the crypts or level 3 of the mines. The catacombs area runs underneath the mystic woodland connecting the mines and crypts.
-Backstory: The area is primarily a burial ground for the sick and poorer townsfolk of moon haven. The forest's magic also has played into some of the strange undead you will find in the catacombs! Since the first blood moon a demon has been unleashed into the catacombs that feeds on blood and death.
-New added to the catacombs, while exploring and fighting monsters in the catacombs you will quickly figure out how you can summon and fight the boss, Root Rot an ancient abomination beginning to corrupt the roots of the mystic woodland. Though it may take you a bit longer to figure out the best way to defeat him. You may complete this quest in single player or multiplayer... It can be completed once every 24 hours (Real time).
-The also features, zombie mutants, zombie lepers and plague slimes. You'll also run into some other undead favorites in there in different combinations.
-The area also features numerous locked chests which can only be picked with the lockpicking skill.
-I am also trying something new with spawns in containers allowing very wide range of objects to spawn in coffins and chests rather than a more limited define range of items. So as a result this area's containers will feature chests that might have junk or very high end treasure and magic items.
-A new spell was also added for the Root Rot boss, called Implosion, this spell is also available to players to find (not buy). The new spell deals a medium to high amount of evil damage and if an opponent is at 25% of their total life or less, it has a chance to just cause them to implode and their corpse parts go flying along with their loot.
+More World Decoration, Areas and Spawns!
-Hydro worked hard on adding even more world decoration and spawns to the overworld and I appreciate the help on making the world beautiful. Special thanks to Hydro for the help again.
-You may find some other forest areas south of brimstone are crawling with some spiders.
-Vorp and myself are also working on another new area that will feature a necromancer quest but stay tuned on that over the next month or two. So special thanks for him helping out as well.
+Bug Fixes
-Bug Fix: Lord of Bones bone projectiles not showing from one of the last patches I did in May.
-This patch features a new catacombs area which can be reached from either level 1 of the crypts or level 3 of the mines. The catacombs area runs underneath the mystic woodland connecting the mines and crypts.
-Backstory: The area is primarily a burial ground for the sick and poorer townsfolk of moon haven. The forest's magic also has played into some of the strange undead you will find in the catacombs! Since the first blood moon a demon has been unleashed into the catacombs that feeds on blood and death.
-New added to the catacombs, while exploring and fighting monsters in the catacombs you will quickly figure out how you can summon and fight the boss, Root Rot an ancient abomination beginning to corrupt the roots of the mystic woodland. Though it may take you a bit longer to figure out the best way to defeat him. You may complete this quest in single player or multiplayer... It can be completed once every 24 hours (Real time).
-The also features, zombie mutants, zombie lepers and plague slimes. You'll also run into some other undead favorites in there in different combinations.
-The area also features numerous locked chests which can only be picked with the lockpicking skill.
-I am also trying something new with spawns in containers allowing very wide range of objects to spawn in coffins and chests rather than a more limited define range of items. So as a result this area's containers will feature chests that might have junk or very high end treasure and magic items.
-A new spell was also added for the Root Rot boss, called Implosion, this spell is also available to players to find (not buy). The new spell deals a medium to high amount of evil damage and if an opponent is at 25% of their total life or less, it has a chance to just cause them to implode and their corpse parts go flying along with their loot.
+More World Decoration, Areas and Spawns!
-Hydro worked hard on adding even more world decoration and spawns to the overworld and I appreciate the help on making the world beautiful. Special thanks to Hydro for the help again.
-You may find some other forest areas south of brimstone are crawling with some spiders.
-Vorp and myself are also working on another new area that will feature a necromancer quest but stay tuned on that over the next month or two. So special thanks for him helping out as well.
+Bug Fixes
-Bug Fix: Lord of Bones bone projectiles not showing from one of the last patches I did in May.
Patch 0.12.2 (06/28/2026): 0.12.2 World Beautification & Server Reliability Improvements
-Hydro one of our dedicated alpha players helped bring you this update, he worked on detailing and beautifying some of the world play environment and will continue to work on more of the overworld areas in future updates. You will notice a more lush environment on the overworld. A special thanks to Hydro for keeping things moving this month.
-This update also includes a fix for a bug I noticed while I was away earlier this month that prevented the server from saving due to a cascading set of failures. This issue should be addressed in this update.
Among other news, I am continuing to work on more functional updates to crafting and new areas. I apologize for the delay but as mentioned I was away for a portion of the month and its been busy between catching a cold and catching up with my day job. I hope to be back on a more consistent routine after the 4th of July holiday here.
Most notably I am working on adding a new catacomb area with some new monsters, spells and also working on lumberjacking, and carpentry. Hope to have an update for some or all of that soon.
-This update also includes a fix for a bug I noticed while I was away earlier this month that prevented the server from saving due to a cascading set of failures. This issue should be addressed in this update.
Among other news, I am continuing to work on more functional updates to crafting and new areas. I apologize for the delay but as mentioned I was away for a portion of the month and its been busy between catching a cold and catching up with my day job. I hope to be back on a more consistent routine after the 4th of July holiday here.
Most notably I am working on adding a new catacomb area with some new monsters, spells and also working on lumberjacking, and carpentry. Hope to have an update for some or all of that soon.
Patch 0.12.0 (05/25/2026): Accessory Points, Changes and Bug Fixes...
+New Accessory Stat Points Added
-Each level you will be awarded an accessory point. These points can be assigned to one of three areas. Points will be retroactively awarded for levels already gained.
-Inventory Space: You can assign points to inventory to receive additional inventory slots.
-Attunement: You can assign points to attunement to receive additional attunement so you can equip better magic items.
-Influence: You can assign points to influence so that your summons/followers receive more HP/MP/SP/Damage and also have the ability to have more npc followers. Currently the rate on additional followers is one per every ten points assigned.
-A maximum of 50 points can be assigned to any one accessory stat.
+UI/Control Improvement
-You can now Ctrl+Click an item to have it automatically go into your inventory, you can also use this on items in your inventory to auto stack/organize piles.
+Additions
-Another unique magic weapon has been added to the game from another monster in the crypts. I will not reveal which one. The rarity is a 1/3 less rare than the lich king items.
+Changes
-Attunement on rings and amulets has been recalculated and should be significantly lower on higher level items. this applies to both new and items previously acquired.
-Electrostatic orb damage frequency and amount has been slightly decreased
-Dragon chance to dispel has been increased.
+Bug Fixes
-Single handed axe for female should no longer cause a crash on doll when dual wielding
-A crash related to tile masking with housing should be fixed.
-Items appearing out of the order you placed them in when teleporting into an area should be fixed.
-Yet another crash related to electrostatic orbs should be fixed.
-A bug fix not letting players drop an item on a piece of furniture on their property that didn't have a tile under it should be fixed.
+Other things I am working on but not yet ready for release
-Carpentry
-Catacombs Area
-East Brimstone (More shops/vendors etc)
-Additional wood types for lumberjacking.
-Each level you will be awarded an accessory point. These points can be assigned to one of three areas. Points will be retroactively awarded for levels already gained.
-Inventory Space: You can assign points to inventory to receive additional inventory slots.
-Attunement: You can assign points to attunement to receive additional attunement so you can equip better magic items.
-Influence: You can assign points to influence so that your summons/followers receive more HP/MP/SP/Damage and also have the ability to have more npc followers. Currently the rate on additional followers is one per every ten points assigned.
-A maximum of 50 points can be assigned to any one accessory stat.
+UI/Control Improvement
-You can now Ctrl+Click an item to have it automatically go into your inventory, you can also use this on items in your inventory to auto stack/organize piles.
+Additions
-Another unique magic weapon has been added to the game from another monster in the crypts. I will not reveal which one. The rarity is a 1/3 less rare than the lich king items.
+Changes
-Attunement on rings and amulets has been recalculated and should be significantly lower on higher level items. this applies to both new and items previously acquired.
-Electrostatic orb damage frequency and amount has been slightly decreased
-Dragon chance to dispel has been increased.
+Bug Fixes
-Single handed axe for female should no longer cause a crash on doll when dual wielding
-A crash related to tile masking with housing should be fixed.
-Items appearing out of the order you placed them in when teleporting into an area should be fixed.
-Yet another crash related to electrostatic orbs should be fixed.
-A bug fix not letting players drop an item on a piece of furniture on their property that didn't have a tile under it should be fixed.
+Other things I am working on but not yet ready for release
-Carpentry
-Catacombs Area
-East Brimstone (More shops/vendors etc)
-Additional wood types for lumberjacking.
Patch 0.11.8 (05/13/2026): Introduction of Ultra Rare Items and Fixes
+New Ultra Rare Items
-This release introduces named, mythic level equipment that feature unique art, style and abilities. The lich king will be the first that have a tiny chance of dropping the first types added. These items will have their names colored differently than standard magic items.
+Bugfixes / Other Changes
-Bugfix: A crash related to electrostatic orb should be fixed.
-Bugfix: Dragon should not double spawn when it leaves its area.
-Bugfix: Issue where items picked up from goblin camp containers despawn in your pack should be fixed.
-Change: Fire dragon will not get disturbed while trying to dispel.
-Improvement: Server should log fatal errors better than what it was previously doing with the automatic recovery from a couple weeks ago.
-This release introduces named, mythic level equipment that feature unique art, style and abilities. The lich king will be the first that have a tiny chance of dropping the first types added. These items will have their names colored differently than standard magic items.
+Bugfixes / Other Changes
-Bugfix: A crash related to electrostatic orb should be fixed.
-Bugfix: Dragon should not double spawn when it leaves its area.
-Bugfix: Issue where items picked up from goblin camp containers despawn in your pack should be fixed.
-Change: Fire dragon will not get disturbed while trying to dispel.
-Improvement: Server should log fatal errors better than what it was previously doing with the automatic recovery from a couple weeks ago.
Patch 0.11.7 (05/10/2026): A New Spell and Various Changes
+New Spell
-Dispel (Druidry) - Allows caster to dispel fields, remove positive effects, or even discharge weapons of a target. Can fail based on caster intelligence/skill or targets magic resistance. You will have to find this spell in the wild, not in a shop.
+Other Changes
-Coin Pile Sizes Increased: Coin piles can now hold up to 500 in a single pile.
-Fire Dragon and Lich King will now dispel fields or player effects/weapons. This should make these creatures a little more challenging and require players to interact more than just casting electrostatic orbs.
-Lich (Not King) loot slightly improved.
-Fire Dragon should reset at it's area if it somehow wanders outside its Lair.
-Leaving summons behind will now despawn within 30 seconds once a player is 30 or more tiles away.
-Dispel (Druidry) - Allows caster to dispel fields, remove positive effects, or even discharge weapons of a target. Can fail based on caster intelligence/skill or targets magic resistance. You will have to find this spell in the wild, not in a shop.
+Other Changes
-Coin Pile Sizes Increased: Coin piles can now hold up to 500 in a single pile.
-Fire Dragon and Lich King will now dispel fields or player effects/weapons. This should make these creatures a little more challenging and require players to interact more than just casting electrostatic orbs.
-Lich (Not King) loot slightly improved.
-Fire Dragon should reset at it's area if it somehow wanders outside its Lair.
-Leaving summons behind will now despawn within 30 seconds once a player is 30 or more tiles away.
Patch 0.11.6 (05/08/2026): Bug Fixes
-Bug Fix: Issue in single player during the 3rd quest where the escorting miner's will not travel to mining spots should be fixed. This was caused by the update a few releases ago that changed pathfinding AI.
-Bug Fix: The issue with ghost copper coins occasionally appearing in your pack should be fixed. The issue was caused by "currency change" function and not registering copper coins properly.
-Bug Fix: A crash reported last night related to an obscure movement pattern should be fixed though needs additional testing
-Bug Fix: A crash that would on rare occasion happen when warping into an area where an object was double added to the map causing a duplicate ID should be fixed though I am still trying to identify the root cause on this.
-Bug Fix: A crash related to shader compilation on the steam deck should be fixed.
-Bug Fix: Issue with canceling attackers when your character automatically opens a door in front of them should be fixed.
-Bug Fix: A crash in single player related to wandering spawn range check should be fixed.
-A few experimental flat roof objects were added for dirty blue roof, the red large roof and the light wood roof styles were added.
-Bug Fix: The issue with ghost copper coins occasionally appearing in your pack should be fixed. The issue was caused by "currency change" function and not registering copper coins properly.
-Bug Fix: A crash reported last night related to an obscure movement pattern should be fixed though needs additional testing
-Bug Fix: A crash that would on rare occasion happen when warping into an area where an object was double added to the map causing a duplicate ID should be fixed though I am still trying to identify the root cause on this.
-Bug Fix: A crash related to shader compilation on the steam deck should be fixed.
-Bug Fix: Issue with canceling attackers when your character automatically opens a door in front of them should be fixed.
-Bug Fix: A crash in single player related to wandering spawn range check should be fixed.
-A few experimental flat roof objects were added for dirty blue roof, the red large roof and the light wood roof styles were added.